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><channel><title>acidlabs &#187; games</title> <atom:link href="http://www.acidlabs.org/tag/games/feed/" rel="self" type="application/rss+xml" /><link>http://www.acidlabs.org</link> <description>Conversation. Collaboration. Community.</description> <lastBuildDate>Thu, 04 Mar 2010 21:22:01 +0000</lastBuildDate> <generator>http://wordpress.org/?v=2.9.2</generator> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license> <cloud
domain='www.acidlabs.org' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' /> <item><title>Vale Gary Gygax</title><link>http://www.acidlabs.org/2008/03/18/vale-gary-gygax/</link> <comments>http://www.acidlabs.org/2008/03/18/vale-gary-gygax/#comments</comments> <pubDate>Tue, 18 Mar 2008 04:52:44 +0000</pubDate> <dc:creator>Stephen Collins</dc:creator> <category><![CDATA[asides]]></category> <category><![CDATA[games]]></category> <category><![CDATA[roleplaying]]></category><guid
isPermaLink="false">http://www.acidlabs.org/2008/03/18/vale-gary-gygax/</guid> <description><![CDATA[As someone whose formative years were fairly heavily driven by being the nerdy kid who played Dungeons and Dragons (and even now, only not nearly so often), the passing of Gary Gygax nearly two weeks ago marks something of a milestone in the things that make me who I am.
That said, I&#8217;m not beyond having [...]]]></description> <content:encoded><![CDATA[<p></p><p>As someone whose formative years were fairly heavily driven by being the nerdy kid who played <a
href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons">Dungeons and Dragons</a> (and even now, only not nearly so often), the passing of <a
href="http://en.wikipedia.org/wiki/Gary_Gygax">Gary Gygax</a> nearly two weeks ago marks something of a milestone in the things that make me who I am.</p><p>That said, I&#8217;m not beyond having a chuckle at this:<a
href="http://xkcd.com/393/"><img
src="http://imgs.xkcd.com/comics/ultimate_game.png" title="xkcd - Ultimate Game" class="center" width="500"  /></a></p><p>Gary, thanks for the memories. You&#8217;ll be missed.</p><h4>Related posts</h4><ul
class="st-related-posts"><li><a
href="http://www.acidlabs.org/2006/01/30/google-map-of-world-of-warcraft/" title="Google Map of World of Warcraft (January 30, 2006)">Google Map of World of Warcraft</a> (1)</li><li><a
href="http://www.acidlabs.org/2006/02/05/steves-big-roleplaying-game-sale/" title="Steve&#8217;s BIG Roleplaying Game Sale!!! (February 5, 2006)">Steve&#8217;s BIG Roleplaying Game Sale!!!</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/01/23/should-i-shouldnt-i/" title="Should I?  Shouldn&#8217;t I? (January 23, 2006)">Should I?  Shouldn&#8217;t I?</a> (5)</li><li><a
href="http://www.acidlabs.org/2007/04/05/recursive-roleplaying/" title="Recursive roleplaying (April 5, 2007)">Recursive roleplaying</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/03/15/perplex-city-starter-pack/" title="Perplex City Starter Pack (March 15, 2006)">Perplex City Starter Pack</a> (0)</li></ul>]]></content:encoded> <wfw:commentRss>http://js-kit.com/rss/www.acidlabs.org/p=775</wfw:commentRss> <slash:comments>0</slash:comments> <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license> </item> <item><title>flOw</title><link>http://www.acidlabs.org/2006/12/10/flow/</link> <comments>http://www.acidlabs.org/2006/12/10/flow/#comments</comments> <pubDate>Sun, 10 Dec 2006 10:47:06 +0000</pubDate> <dc:creator>Stephen Collins</dc:creator> <category><![CDATA[asides]]></category> <category><![CDATA[cool]]></category> <category><![CDATA[flash]]></category> <category><![CDATA[games]]></category><guid
isPermaLink="false">http://dev.acidlabs.org/2006/12/10/flow/</guid> <description><![CDATA[
If you haven&#8217;t seen flOw, you&#8217;ve got to go take a look!  It&#8217;s an insanely addictive Flash-based game centered on psychologist Mihaly Csikszentmihalyi&#8217;s notion of &#8220;flow&#8221;, wherein the participant achieves &#8220;the feeling of complete and energized focus in an activity, with a high level of enjoyment and fulfillment&#8221;.flOw was developed as a part of [...]]]></description> <content:encoded><![CDATA[<p></p><p><br
/> If you haven&#8217;t seen <a
href="http://www.jenovachen.com/flowingames/flowing.htm">flOw</a>, you&#8217;ve got to go take a look!  It&#8217;s an insanely addictive Flash-based game centered on psychologist Mihaly Csikszentmihalyi&#8217;s notion of &#8220;flow&#8221;, wherein the participant achieves &#8220;the feeling of complete and energized focus in an activity, with a high level of enjoyment and fulfillment&#8221;.</p><p
class="center"><img
src="http://www.jenovachen.com/flowingames/images/flOw.gif" alt="flOw" /></p><p>flOw was developed as a part of Jenova Chen&#8217;s MFA thesis.<br
/></p><h4>Related posts</h4><ul
class="st-related-posts"><li><a
href="http://www.acidlabs.org/2006/03/15/perplex-city-starter-pack/" title="Perplex City Starter Pack (March 15, 2006)">Perplex City Starter Pack</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/07/24/maddest-flash-ever/" title="Maddest. Flash. Ever. (July 24, 2006)">Maddest. Flash. Ever.</a> (0)</li><li><a
href="http://www.acidlabs.org/2007/02/12/youve-got-to-work-it-hard-to-be-a-solo-man/" title="You&#8217;ve got to work it hard to be a solo man (February 12, 2007)">You&#8217;ve got to work it hard to be a solo man</a> (0)</li><li><a
href="http://www.acidlabs.org/2008/06/20/words-in-the-cloud/" title="Words in the cloud (June 20, 2008)">Words in the cloud</a> (1)</li><li><a
href="http://www.acidlabs.org/2006/03/02/webdu-get-in-the-game/" title="webDU &#8211; get in the game! (March 2, 2006)">webDU &#8211; get in the game!</a> (0)</li></ul>]]></content:encoded> <wfw:commentRss>http://js-kit.com/rss/www.acidlabs.org/p=458</wfw:commentRss> <slash:comments>0</slash:comments> <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license> </item> <item><title>Chomp chomp chomp &#8211; funny</title><link>http://www.acidlabs.org/2006/11/06/chomp-chomp-chomp-funny/</link> <comments>http://www.acidlabs.org/2006/11/06/chomp-chomp-chomp-funny/#comments</comments> <pubDate>Mon, 06 Nov 2006 01:51:45 +0000</pubDate> <dc:creator>Stephen Collins</dc:creator> <category><![CDATA[asides]]></category> <category><![CDATA[games]]></category> <category><![CDATA[geek]]></category><guid
isPermaLink="false">http://dev.acidlabs.org/2006/11/06/chomp-chomp-chomp-funny/</guid> <description><![CDATA[Just look.Related posts
’tis the season (0)
Void that Apple warranty (0)
ValleySchwag &#8211; sweet idea (0)
Vale Gary Gygax (0)
Somewhere for the RenFaire people to live… (1)]]></description> <content:encoded><![CDATA[<p></p><p>Just <a
href="http://themot.org/gallery/d/58721-1/pacmanchart.png">look</a>.</p><h4>Related posts</h4><ul
class="st-related-posts"><li><a
href="http://www.acidlabs.org/2006/12/13/tis-the-season/" title="’tis the season (December 13, 2006)">’tis the season</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/12/03/void-that-apple-warranty/" title="Void that Apple warranty (December 3, 2006)">Void that Apple warranty</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/04/29/valleyschwag-sweet-idea/" title="ValleySchwag &#8211; sweet idea (April 29, 2006)">ValleySchwag &#8211; sweet idea</a> (0)</li><li><a
href="http://www.acidlabs.org/2008/03/18/vale-gary-gygax/" title="Vale Gary Gygax (March 18, 2008)">Vale Gary Gygax</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/09/15/somewhere-for-the-renfaire-people-to-live/" title="Somewhere for the RenFaire people to live… (September 15, 2006)">Somewhere for the RenFaire people to live…</a> (1)</li></ul>]]></content:encoded> <wfw:commentRss>http://js-kit.com/rss/www.acidlabs.org/p=408</wfw:commentRss> <slash:comments>0</slash:comments> <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license> </item> <item><title>Halo 2 music rocks out!</title><link>http://www.acidlabs.org/2006/09/27/halo-2-music-rocks-out/</link> <comments>http://www.acidlabs.org/2006/09/27/halo-2-music-rocks-out/#comments</comments> <pubDate>Wed, 27 Sep 2006 00:48:09 +0000</pubDate> <dc:creator>Stephen Collins</dc:creator> <category><![CDATA[asides]]></category> <category><![CDATA[games]]></category> <category><![CDATA[music]]></category><guid
isPermaLink="false">http://dev.acidlabs.org/2006/09/27/halo-2-music-rocks-out/</guid> <description><![CDATA[
If you read Kotaku or watch videos on YouTube, you&#8217;ve probably seen this already.  For the uninitiated, it&#8217;s a (badly shot, and with dodgy sound) video of a high school band rocking out the Halo 2 theme on stage.Kotaku have covered it comprehensively with an original post and a follow-up interview with Hanah Stuart, [...]]]></description> <content:encoded><![CDATA[<p></p><p><br
/> If you read Kotaku or watch videos on YouTube, you&#8217;ve probably seen this already.  For the uninitiated, it&#8217;s a (badly shot, and with dodgy sound) video of a high school band rocking out the Halo 2 theme on stage.<br
/><center><object
width="425" height="350"><param
name="movie" value="http://www.youtube.com/v/V_qUpObkCgQ"></param><param
name="wmode" value="transparent"></param><embed
src="http://www.youtube.com/v/V_qUpObkCgQ" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></center><br
/> Kotaku have covered it comprehensively with an <a
href="http://www.kotaku.com/gaming/clips/halo-theme-performed-at-high-school-talent-show-200382.php">original post</a> and a <a
href="http://www.kotaku.com/gaming/halo/feature-hanah-stuart-halo-violinist-202978.php">follow-up interview</a> with Hanah Stuart, the talented violinist (she&#8217;s now at Juilliard!).</p><p>More impressive, Marty O&#8217;Donnell, the audio director of Bungie <a
href="http://carnage.bungie.org/haloforum/halo.forum.pl?read=741624">complimented the show</a> on the Bungie-hosted Halo forums (fora?).<br
/></p><h4>Related posts</h4><ul
class="st-related-posts"><li><a
href="http://www.acidlabs.org/2008/03/18/vale-gary-gygax/" title="Vale Gary Gygax (March 18, 2008)">Vale Gary Gygax</a> (0)</li><li><a
href="http://www.acidlabs.org/2008/05/05/tuning-out/" title="Tuning out (May 5, 2008)">Tuning out</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/08/14/they-might-make-beautiful-music/" title="They might make beautiful music…. (August 14, 2006)">They might make beautiful music….</a> (0)</li><li><a
href="http://www.acidlabs.org/2009/02/07/ted-diy/" title="TED DIY (February 7, 2009)">TED DIY</a> (0)</li><li><a
href="http://www.acidlabs.org/2007/02/08/steve-jobs-on-drm/" title="Steve Jobs on DRM (February 8, 2007)">Steve Jobs on DRM</a> (1)</li></ul>]]></content:encoded> <wfw:commentRss>http://js-kit.com/rss/www.acidlabs.org/p=366</wfw:commentRss> <slash:comments>1</slash:comments> <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license> </item> <item><title>Neverwinter Nights Premium Modules on OS X &#8211; do they work?</title><link>http://www.acidlabs.org/2006/09/15/neverwinter-nights-premium-modules-on-os-x-do-they-work/</link> <comments>http://www.acidlabs.org/2006/09/15/neverwinter-nights-premium-modules-on-os-x-do-they-work/#comments</comments> <pubDate>Fri, 15 Sep 2006 03:42:54 +0000</pubDate> <dc:creator>Stephen Collins</dc:creator> <category><![CDATA[posts]]></category> <category><![CDATA[games]]></category> <category><![CDATA[neverwinter]]></category> <category><![CDATA[osx]]></category><guid
isPermaLink="false">http://dev.acidlabs.org/2006/09/15/neverwinter-nights-premium-modules-on-os-x-do-they-work/</guid> <description><![CDATA[So, simple question&#8230;  Or so I thought&#8230;
I want to get the Neverwinter Nights Premium Modules to play on my OS X version of NWN.  But be buggered if I can get a clear picture of whether they will:work on OS X
work on a MacBook ProDo I get the Linux versions?  Searching the [...]]]></description> <content:encoded><![CDATA[<p></p><p>So, simple question&#8230;  Or so I thought&#8230;</p><p>I want to get the <a
href="http://store.bioware.com/products/">Neverwinter Nights Premium Modules</a> to play on my OS X version of NWN.  But be buggered if I can get a clear picture of whether they will:</p><ul><li>work on OS X</li><li>work on a MacBook Pro</li></ul><p>Do I get the Linux versions?  Searching the Bioware forums doesn&#8217;t reveal anything particulary useful.</p><p>Advice?</p><h4>Related posts</h4><ul
class="st-related-posts"><li><a
href="http://www.acidlabs.org/2006/03/01/where-did-it-go/" title="Where did it go? (March 1, 2006)">Where did it go?</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/05/01/wanted-os-x-pm-software-must-play-nice-with-microsoft-project/" title="Wanted: OS X PM software. Must play nice with Microsoft Project (May 1, 2006)">Wanted: OS X PM software. Must play nice with Microsoft Project</a> (3)</li><li><a
href="http://www.acidlabs.org/2006/04/21/wandering-mouse-pointer-mighty-mouse-and-os-x/" title="Wandering mouse pointer &#8211; Mighty Mouse and OS X (April 21, 2006)">Wandering mouse pointer &#8211; Mighty Mouse and OS X</a> (4)</li><li><a
href="http://www.acidlabs.org/2008/03/18/vale-gary-gygax/" title="Vale Gary Gygax (March 18, 2008)">Vale Gary Gygax</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/12/01/use-vmware-appliances-in-parallels/" title="Use VMWare Appliances in Parallels (December 1, 2006)">Use VMWare Appliances in Parallels</a> (0)</li></ul>]]></content:encoded> <wfw:commentRss>http://js-kit.com/rss/www.acidlabs.org/p=361</wfw:commentRss> <slash:comments>1</slash:comments> <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license> </item> <item><title>Mullets, acid wash and were-rockers. Oh my!</title><link>http://www.acidlabs.org/2006/05/05/mullets-acid-wash-and-were-rockers-oh-my/</link> <comments>http://www.acidlabs.org/2006/05/05/mullets-acid-wash-and-were-rockers-oh-my/#comments</comments> <pubDate>Fri, 05 May 2006 05:42:40 +0000</pubDate> <dc:creator>Stephen Collins</dc:creator> <category><![CDATA[asides]]></category> <category><![CDATA[advertising]]></category> <category><![CDATA[games]]></category><guid
isPermaLink="false">http://dev.acidlabs.org/2006/05/05/mullets-acid-wash-and-were-rockers-oh-my/</guid> <description><![CDATA[
Did you play PC or console games in the early 90s?  If, like me, gaming in the pre-Net days was a part of your life (I started with Attack of the Mutant Camels on the C64, way back when), this compilation of shockingly bad print ads from the period will delight and traumatise you [...]]]></description> <content:encoded><![CDATA[<p></p><p><br
/> Did you play PC or console games in the early 90s?  If, like me, gaming in the pre-Net days was a part of your life (I started with <a
href="http://en.wikipedia.org/wiki/Attack_of_the_Mutant_Camels">Attack of the Mutant Camels</a> on the <a
href="http://en.wikipedia.org/wiki/Commodore_64">C64</a>, way back when), <a
href="http://www.1up.com/do/feature?cId=3149992">this compilation</a> of shockingly bad print ads from the period will delight and traumatise you all at once.<br
/></p><h4>Related posts</h4><ul
class="st-related-posts"><li><a
href="http://www.acidlabs.org/2008/03/18/vale-gary-gygax/" title="Vale Gary Gygax (March 18, 2008)">Vale Gary Gygax</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/12/14/sometimes-its-not-about-the-money/" title="Sometimes it’s not about the money (December 14, 2006)">Sometimes it’s not about the money</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/03/15/perplex-city-starter-pack/" title="Perplex City Starter Pack (March 15, 2006)">Perplex City Starter Pack</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/03/05/perplex-city/" title="Perplex City (March 5, 2006)">Perplex City</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/09/15/neverwinter-nights-premium-modules-on-os-x-do-they-work/" title="Neverwinter Nights Premium Modules on OS X &#8211; do they work? (September 15, 2006)">Neverwinter Nights Premium Modules on OS X &#8211; do they work?</a> (1)</li></ul>]]></content:encoded> <wfw:commentRss>http://js-kit.com/rss/www.acidlabs.org/p=293</wfw:commentRss> <slash:comments>0</slash:comments> <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license> </item> <item><title>Caring for your introvert</title><link>http://www.acidlabs.org/2006/04/25/caring-for-your-introvert/</link> <comments>http://www.acidlabs.org/2006/04/25/caring-for-your-introvert/#comments</comments> <pubDate>Mon, 24 Apr 2006 22:39:21 +0000</pubDate> <dc:creator>Stephen Collins</dc:creator> <category><![CDATA[asides]]></category> <category><![CDATA[games]]></category> <category><![CDATA[personal]]></category><guid
isPermaLink="false">http://dev.acidlabs.org/2006/04/25/caring-for-your-introvert/</guid> <description><![CDATA[This article, despite some of the bitchiness which creeps in (I think it&#8217;s tongue-in-cheek), is a frighteningly accurate description of me.  Knowing some of the other developer/geek folks I know, it&#8217;s a pretty close picture of them too.
Have a read.  Is it you?Related posts
What is an @trib? (0)
Vale Gary Gygax (0)
The Perfect Gift [...]]]></description> <content:encoded><![CDATA[<p></p><p><a
href="http://www.jonathanrauch.com/jrauch_articles/caring_for_your_introvert/index.html">This article</a>, despite some of the bitchiness which creeps in (I think it&#8217;s tongue-in-cheek), is a frighteningly accurate description of me.  Knowing some of the other developer/geek folks I know, it&#8217;s a pretty close picture of them too.</p><p>Have a read.  Is it you?</p><h4>Related posts</h4><ul
class="st-related-posts"><li><a
href="http://www.acidlabs.org/stephen-collins/what-is-an-trib/" title="What is an @trib? (May 27, 2008)">What is an @trib?</a> (0)</li><li><a
href="http://www.acidlabs.org/2008/03/18/vale-gary-gygax/" title="Vale Gary Gygax (March 18, 2008)">Vale Gary Gygax</a> (0)</li><li><a
href="http://www.acidlabs.org/2009/10/28/the-perfect-gift-for-a-man/" title="The Perfect Gift for a Man (October 28, 2009)">The Perfect Gift for a Man</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/03/17/quite-the-week/" title="Quite the week (March 17, 2006)">Quite the week</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/05/26/purple-patch/" title="Purple patch (May 26, 2006)">Purple patch</a> (1)</li></ul>]]></content:encoded> <wfw:commentRss>http://js-kit.com/rss/www.acidlabs.org/p=287</wfw:commentRss> <slash:comments>0</slash:comments> <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license> </item> <item><title>Mornington Crescent</title><link>http://www.acidlabs.org/2006/03/16/mornington-crescent/</link> <comments>http://www.acidlabs.org/2006/03/16/mornington-crescent/#comments</comments> <pubDate>Wed, 15 Mar 2006 23:19:57 +0000</pubDate> <dc:creator>Stephen Collins</dc:creator> <category><![CDATA[games]]></category> <category><![CDATA[perplex city]]></category><guid
isPermaLink="false">http://dev.acidlabs.org/2006/03/16/mornington-crescent/</guid> <description><![CDATA[
I was solving some of my Perplex City cards last night, and got to card #140 Mornington Crescent.  I spent a good 90 minutes confounded by this card; going all over the web to figure out this infernal game.  Wikipedia, Perplex City Forums, Unfiction Forums, and a number of supposed Mornington Crescent sites. [...]]]></description> <content:encoded><![CDATA[<p></p><p><br
/> I was solving some of my <a
href="http://perplexcity.com/">Perplex City</a> cards last night, and got to card #140 <strong><em>Mornington Crescent</em></strong>.  I spent a good 90 minutes confounded by this card; going all over the web to figure out this infernal game.  Wikipedia, Perplex City Forums, Unfiction Forums, and a number of supposed Mornington Crescent sites.  Looking&#8230; Looking&#8230;</p><div
align="center"><a
href="http://perplexcitycardcatalog.com/view.php?item=140"><img
src="http://perplexcitycardcatalog.com/140/thumb.jpg" border="0"/></a></div><p>Then it dawned on me&#8230; The game IS the game (or not). <a
href="http://en.wikipedia.org/wiki/Mornington_Crescent_%28game%29">Mornington Crescent</a> is one of those infernal British inventions where it&#8217;s not about the game, it about how big and creative an artist of absolute nonsense you can be.</p><p>Just lucky I&#8217;m an Australian whose sense of humor extends to enjoying the nonsensical nature of British humor.  I can&#8217;t imagine how messed up in the head this card gets some of the non-British players.<br
/></p><h4>Related posts</h4><ul
class="st-related-posts"><li><a
href="http://www.acidlabs.org/2006/03/15/perplex-city-starter-pack/" title="Perplex City Starter Pack (March 15, 2006)">Perplex City Starter Pack</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/03/05/perplex-city/" title="Perplex City (March 5, 2006)">Perplex City</a> (0)</li><li><a
href="http://www.acidlabs.org/2008/03/18/vale-gary-gygax/" title="Vale Gary Gygax (March 18, 2008)">Vale Gary Gygax</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/05/22/the-family-that-solves-together/" title="The family that solves together… (May 22, 2006)">The family that solves together…</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/05/30/perplexing-perplex-city/" title="Perplexing Perplex City (May 30, 2006)">Perplexing Perplex City</a> (0)</li></ul>]]></content:encoded> <wfw:commentRss>http://js-kit.com/rss/www.acidlabs.org/p=269</wfw:commentRss> <slash:comments>2</slash:comments> <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license> </item> <item><title>Perplex City Starter Pack</title><link>http://www.acidlabs.org/2006/03/15/perplex-city-starter-pack/</link> <comments>http://www.acidlabs.org/2006/03/15/perplex-city-starter-pack/#comments</comments> <pubDate>Wed, 15 Mar 2006 05:05:18 +0000</pubDate> <dc:creator>Stephen Collins</dc:creator> <category><![CDATA[cool]]></category> <category><![CDATA[games]]></category> <category><![CDATA[perplex city]]></category><guid
isPermaLink="false">http://dev.acidlabs.org/2006/03/15/perplex-city-starter-pack/</guid> <description><![CDATA[My Perplex City Starter Pack arrived today.  Sweet!
Check out the photo on flickr for annotated details.
If you&#8217;re not aware of Perplex City, and you&#8217;re a geek of any description, you should be!  You&#8217;ll be hooked.  Check out my previous posting on this fascinating, frustrating game here.Related posts
Perplex City (0)
Mornington Crescent (2)
flOw (0)
You&#8217;ve [...]]]></description> <content:encoded><![CDATA[<p></p><p></p><div
align="center"><a
href="http://www.flickr.com/photos/trib/112737382/" title="Photo Sharing"><img
src="http://static.flickr.com/49/112737382_f9b113a09c_m.jpg" width="240" height="180" alt="Perplex City Starter Pack" /></a></div><p>My Perplex City Starter Pack arrived today.  Sweet!</p><p>Check out the <a
href="http://www.flickr.com/photos/trib/112737382/" title="Photo Sharing">photo on flickr</a> for annotated details.</p><p>If you&#8217;re not aware of Perplex City, and you&#8217;re a geek of any description, you should be!  You&#8217;ll be hooked.  Check out my previous posting on this fascinating, frustrating game <a
href="http://www.stephencollins.org/perplex-city/">here</a>.<br
/></p><h4>Related posts</h4><ul
class="st-related-posts"><li><a
href="http://www.acidlabs.org/2006/03/05/perplex-city/" title="Perplex City (March 5, 2006)">Perplex City</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/03/16/mornington-crescent/" title="Mornington Crescent (March 16, 2006)">Mornington Crescent</a> (2)</li><li><a
href="http://www.acidlabs.org/2006/12/10/flow/" title="flOw (December 10, 2006)">flOw</a> (0)</li><li><a
href="http://www.acidlabs.org/2007/02/12/youve-got-to-work-it-hard-to-be-a-solo-man/" title="You&#8217;ve got to work it hard to be a solo man (February 12, 2007)">You&#8217;ve got to work it hard to be a solo man</a> (0)</li><li><a
href="http://www.acidlabs.org/2008/06/20/words-in-the-cloud/" title="Words in the cloud (June 20, 2008)">Words in the cloud</a> (1)</li></ul>]]></content:encoded> <wfw:commentRss>http://js-kit.com/rss/www.acidlabs.org/p=268</wfw:commentRss> <slash:comments>0</slash:comments> <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license> </item> <item><title>Perplex City</title><link>http://www.acidlabs.org/2006/03/05/perplex-city/</link> <comments>http://www.acidlabs.org/2006/03/05/perplex-city/#comments</comments> <pubDate>Sun, 05 Mar 2006 12:20:18 +0000</pubDate> <dc:creator>Stephen Collins</dc:creator> <category><![CDATA[games]]></category> <category><![CDATA[perplex city]]></category><guid
isPermaLink="false">http://dev.acidlabs.org/2006/03/05/perplex-city/</guid> <description><![CDATA[If you haven&#8217;t already seen Perplex City, you MUST take a look!  It&#8217;s a collectible card game, based on complex puzzle-solving, but with a rich backstory.  It&#8217;s definitely aimed at adults, and some of the cards are infernally difficult.  I&#8217;d go so far as to say it&#8217;s like Magic: The Gathering for [...]]]></description> <content:encoded><![CDATA[<p></p><p></p><div
align="center"><a
href="http://www.perplexcity.com/home.build"><img
src="http://static.perplexcity.com/assets/graphics/header-left-v2.png" border="0" alt="Perplex City logo"/></a></div><p>If you haven&#8217;t already seen <a
href="http://www.perplexcity.com/home.build">Perplex City</a>, you MUST take a look!  It&#8217;s a collectible card game, based on complex puzzle-solving, but with a rich backstory.  It&#8217;s definitely aimed at adults, and some of the cards are infernally difficult.  I&#8217;d go so far as to say it&#8217;s like <em>Magic: The Gathering</em> for grownups, only much, much better!</p><p>My friend, Edmund, passed me his spares on the weekend, and I&#8217;m hooked!</p><p>Read more at boingboing, <a
href="http://www.boingboing.net/2006/01/31/perplex_city.html">here</a> and <a
href="http://www.boingboing.net/2006/02/02/more_on_perplex_city.html">here</a>.</p><p>Hey, if you&#8217;re a user of <a
href="http://www.stephencollins.org/acme/">The ACME Guide</a>, <a
href="http://www.firebox.com/index.html?dir=firebox&#038;action=product&#038;pid=1082">send me some cards</a> as a token of your appreciation for my work on it!<br
/></p><h4>Related posts</h4><ul
class="st-related-posts"><li><a
href="http://www.acidlabs.org/2006/03/15/perplex-city-starter-pack/" title="Perplex City Starter Pack (March 15, 2006)">Perplex City Starter Pack</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/03/16/mornington-crescent/" title="Mornington Crescent (March 16, 2006)">Mornington Crescent</a> (2)</li><li><a
href="http://www.acidlabs.org/2008/03/18/vale-gary-gygax/" title="Vale Gary Gygax (March 18, 2008)">Vale Gary Gygax</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/05/22/the-family-that-solves-together/" title="The family that solves together… (May 22, 2006)">The family that solves together…</a> (0)</li><li><a
href="http://www.acidlabs.org/2006/05/30/perplexing-perplex-city/" title="Perplexing Perplex City (May 30, 2006)">Perplexing Perplex City</a> (0)</li></ul>]]></content:encoded> <wfw:commentRss>http://js-kit.com/rss/www.acidlabs.org/p=254</wfw:commentRss> <slash:comments>0</slash:comments> <creativeCommons:license>http://creativecommons.org/licenses/by-nc-sa/3.0/</creativeCommons:license> </item> </channel> </rss>
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